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Searched refs:spriteController (Results 1 – 7 of 7) sorted by relevance

/aosp14/frameworks/base/libs/input/
H A DPointerController.cpp66 const sp<SpriteController>& spriteController) { in create() argument
69 new PointerController(policy, looper, spriteController)); in create()
89 const sp<SpriteController>& spriteController) in PointerController() argument
91 policy, looper, spriteController, in PointerController()
101 const sp<SpriteController>& spriteController, in PointerController() argument
104 : mContext(policy, looper, spriteController, *this), in PointerController()
H A DPointerController.h50 const sp<SpriteController>& spriteController);
86 const sp<SpriteController>& spriteController,
92 const sp<SpriteController>& spriteController);
H A DMouseCursorController.cpp328 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local
329 spriteController->openTransaction(); in doBitmapAnimationLocked()
339 spriteController->closeTransaction(); in doBitmapAnimationLocked()
349 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked() local
350 spriteController->openTransaction(); in updatePointerLocked()
395 spriteController->closeTransaction(); in updatePointerLocked()
H A DTouchSpotController.cpp101 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots() local
102 spriteController->openTransaction(); in setSpots()
128 spriteController->closeTransaction(); in setSpots()
H A DPointerControllerContext.cpp35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext() argument
38 mSpriteController(spriteController), in PointerControllerContext()
H A DPointerControllerContext.h95 const sp<Looper>& looper, const sp<SpriteController>& spriteController,
/aosp14/frameworks/base/services/core/jni/
H A Dcom_android_server_input_InputManagerService.cpp405 sp<SpriteController> spriteController{}; member
714 controller = PointerController::create(this, mLooper, mLocked.spriteController); in obtainPointerController()
743 if (mLocked.spriteController == nullptr) { in ensureSpriteControllerLocked()
749 mLocked.spriteController = new SpriteController(mLooper, layer, [this](int displayId) { in ensureSpriteControllerLocked()