Searched refs:spriteController (Results 1 – 7 of 7) sorted by relevance
/aosp14/frameworks/base/libs/input/ |
H A D | PointerController.cpp | 66 const sp<SpriteController>& spriteController) { in create() argument 69 new PointerController(policy, looper, spriteController)); in create() 89 const sp<SpriteController>& spriteController) in PointerController() argument 91 policy, looper, spriteController, in PointerController() 101 const sp<SpriteController>& spriteController, in PointerController() argument 104 : mContext(policy, looper, spriteController, *this), in PointerController()
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H A D | PointerController.h | 50 const sp<SpriteController>& spriteController); 86 const sp<SpriteController>& spriteController, 92 const sp<SpriteController>& spriteController);
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H A D | MouseCursorController.cpp | 328 sp<SpriteController> spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local 329 spriteController->openTransaction(); in doBitmapAnimationLocked() 339 spriteController->closeTransaction(); in doBitmapAnimationLocked() 349 sp<SpriteController> spriteController = mContext.getSpriteController(); in updatePointerLocked() local 350 spriteController->openTransaction(); in updatePointerLocked() 395 spriteController->closeTransaction(); in updatePointerLocked()
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H A D | TouchSpotController.cpp | 101 sp<SpriteController> spriteController = mContext.getSpriteController(); in setSpots() local 102 spriteController->openTransaction(); in setSpots() 128 spriteController->closeTransaction(); in setSpots()
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H A D | PointerControllerContext.cpp | 35 const sp<SpriteController>& spriteController, PointerController& controller) in PointerControllerContext() argument 38 mSpriteController(spriteController), in PointerControllerContext()
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H A D | PointerControllerContext.h | 95 const sp<Looper>& looper, const sp<SpriteController>& spriteController,
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/aosp14/frameworks/base/services/core/jni/ |
H A D | com_android_server_input_InputManagerService.cpp | 405 sp<SpriteController> spriteController{}; member 714 controller = PointerController::create(this, mLooper, mLocked.spriteController); in obtainPointerController() 743 if (mLocked.spriteController == nullptr) { in ensureSpriteControllerLocked() 749 mLocked.spriteController = new SpriteController(mLooper, layer, [this](int displayId) { in ensureSpriteControllerLocked()
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