Searched refs:upperSpace (Results 1 – 1 of 1) sorted by relevance
293 float upperSpace = clockY - mCutoutTopInset; in getClockY() local296 burnInPreventionOffsetY = (int) (lowerSpace + upperSpace) / 2; in getClockY()300 shift = (lowerSpace - upperSpace) / 2; in getClockY()