Searched refs:windowDirty (Results 1 – 1 of 1) sorted by relevance
587 SkRect windowDirty = computeDirtyRect(frame, &dirty); in draw() local600 drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, in draw()634 bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult.success, windowDirty, in draw()661 swap.damage = windowDirty; in draw()1042 SkRect windowDirty(*dirty); in computeDirtyRect() local1064 return windowDirty; in computeDirtyRect()