Searched refs:xPosition (Results 1 – 3 of 3) sorted by relevance
227 final float xPosition = x + dir * mBulletRadius; in drawLeadingMargin() local229 canvas.drawCircle(xPosition, yPosition, mBulletRadius, paint); in drawLeadingMargin()
1410 int xPosition; in layoutCue() local1413 xPosition = cue.mTextPosition; in layoutCue()1416 xPosition = cue.mTextPosition - size; in layoutCue()1420 xPosition = cue.mTextPosition - size / 2; in layoutCue()1426 xPosition = 100 - xPosition; in layoutCue()1435 if (xPosition < paddingLeft && xPosition + size > paddingLeft) { in layoutCue()1436 xPosition += paddingLeft; in layoutCue()1440 if (xPosition < rightEdge && xPosition + size > rightEdge) { in layoutCue()1446 final int left = xPosition * viewportWidth / 100; in layoutCue()
2793 PointerDisplayIdChangedArgs(int pointerDisplayId, float xPosition, float yPosition) { in PointerDisplayIdChangedArgs() argument2795 mXPosition = xPosition; in PointerDisplayIdChangedArgs()2803 void onPointerDisplayIdChanged(int pointerDisplayId, float xPosition, float yPosition) { in onPointerDisplayIdChanged() argument2805 new PointerDisplayIdChangedArgs(pointerDisplayId, xPosition, in onPointerDisplayIdChanged()