Searched refs:CONNECTION_STATE_CONNECTING (Results 1 – 4 of 4) sorted by relevance
34 CONNECTION_STATE_CONNECTING = 1 enumerator
88 } else if (abilityConnection->GetConnectionState() == CONNECTION_STATE_CONNECTING) { in ConnectAbilityInner()145 abilityConnection->SetConnectionState(CONNECTION_STATE_CONNECTING); in CreateConnection()
154 CONNECTION_STATE_CONNECTING = 1 enumerator
88 } else if (connectionState == CONNECTION_STATE_CONNECTING) { in OnFindAbilityConnection()230 connection->SetConnectionState(CONNECTION_STATE_CONNECTING); in CreateConnectionAndConnectAbilityLocked()