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Searched refs:EnvSpecularAo (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h38 float EnvSpecularAo(float ao, float NoV, float roughness) in EnvSpecularAo() function
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag291 …radiance *= EnvSpecularAo(fd.ao, NoV, roughness) * SpecularHorizonOcclusion(worldReflect, normNorm…
H A Dcore3d_dm_fw.frag325 …radiance *= EnvSpecularAo(ao, NoV, roughness) * SpecularHorizonOcclusion(worldReflect, normNormal);