Searched refs:EventToState (Results 1 – 5 of 5) sorted by relevance
106 EventToState eventToState; // new EventToState in InitCloudStateSwitchTable()110 EventToState &eventToState = table.switchTable[stateSwitch[CURRENT_STATE_INDEX]]; in InitCloudStateSwitchTable()133 const std::map<uint8_t, EventToState> &table = (*tableIter).switchTable; in SwitchMachineState()141 const EventToState &eventToState = eventToStateIter->second; in SwitchMachineState()
27 using EventToState = std::map<uint8_t, uint8_t>; variable32 std::map<uint8_t, EventToState> switchTable;
26 using EventToState = std::map<uint8_t, uint8_t>; variable31 std::map<uint8_t, EventToState> switchTable; // the 1st uint8_t is current state
143 const std::map<uint8_t, EventToState> &table = (*tableIter).switchTable; in SwitchMachineState()152 const EventToState &eventToState = eventToStateIter->second; in SwitchMachineState()
347 EventToState eventToState; // new EventToState in InitStateSwitchTable()351 EventToState &eventToState = table.switchTable[stateSwitch[CURRENT_STATE_INDEX]]; in InitStateSwitchTable()