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Searched refs:FLOAT_TWO_ZERO (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/progress/
H A Dprogress_modifier.cpp44 constexpr float FLOAT_TWO_ZERO = 2.0f; variable
1310 if (GreatOrEqual(head, ANGLE_360 - additionalAngle * FLOAT_TWO_ZERO)) { in PaintTrailing()
1311 rotateAngle = -ANGLE_360 + head - tail + additionalAngle * FLOAT_TWO_ZERO; in PaintTrailing()
1357 double pathDistance = FLOAT_TWO_ZERO * M_PI * radius / scaleCount_->Get(); in PaintScaleRing()
1511 … path.AddArc({ offsetX + (contentSize.Width() - radius) * FLOAT_TWO_ZERO - progressWidth, offsetY, in PaintCapsule()
1591 { offsetX, offsetY + (contentSize.Height() - radius) * FLOAT_TWO_ZERO - progressWidth, in PaintVerticalCapsule()