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Searched refs:FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/context/
H A Dwebgl2_rendering_context_base.h187 static const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; variable
/ohos5.0/docs/zh-cn/release-notes/api-diff/monthly-202210/
H A Djs-apidiff-graphic.md158 |新增|NA|方法名 or 属性名:FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER<br>函数:readonly FRAMEBUFFER_ATTACHMENT_TEXTUR…
/ohos5.0/docs/en/release-notes/api-diff/monthly-202210/
H A Djs-apidiff-graphic.md158 …Method or attribute name: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER<br>Function name: readonly FRAMEBUF…
/ohos5.0/docs/zh-cn/release-notes/api-diff/v3.2-Release/
H A Djs-apidiff-graphic.md244 …:readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum;|类名:WebGL2RenderingContextBase;<br>方法or属性:r…
/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context.cpp808 …return NVal::CreateInt64(env, WebGL2RenderingContextBase::FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER).va… in GetFramebufferAttachmentTexturelLayer()
/ohos5.0/docs/zh-cn/release-notes/api-diff/v3.1-Release/
H A Djs-apidiff-graphic.md222 | webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum; | 新增…
/ohos5.0/docs/en/release-notes/api-diff/v3.2-Release/
H A Djs-apidiff-graphic.md244FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum;|Class name: WebGL2RenderingContextBase;<br>Method or…
/ohos5.0/docs/en/release-notes/api-diff/v3.1-Release/
H A Djs-apidiff-graphic.md222 | webgl2 | WebGL2RenderingContextBase | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum; | Ad…
/ohos5.0/docs/zh-cn/release-notes/api-diff/v4.0-beta1/
H A Djs-apidiff-graphic.md630 …l2<br>类名: WebGL2RenderingContextBase<br>方法 or 属性:readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: we…
/ohos5.0/docs/en/release-notes/api-diff/v4.0-beta1/
H A Djs-apidiff-graphic.md630 …enderingContextBase<br>Method or attribute name: readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: we…