Searched refs:FrameNodeStatus (Results 1 – 3 of 3) sorted by relevance
39 enum class FrameNodeStatus { enum144 void SetFrameNodeStatus(FrameNodeType type, FrameNodeStatus status);193 FrameNodeStatus selectMenuStatus_ = FrameNodeStatus::VISIBLE;194 FrameNodeStatus extensionMenuStatus_ = FrameNodeStatus::GONE;195 FrameNodeStatus backButtonStatus_ = FrameNodeStatus::GONE;196 FrameNodeStatus menuOnlyStatus_ = FrameNodeStatus::VISIBLE;198 std::map<FrameNodeStatus, ExecuteStateFunc> stateFuncs_;
718 SetFrameNodeStatus(type, FrameNodeStatus::VISIBLETOGONE); in DispatchVisibleState()768 SetFrameNodeStatus(type, FrameNodeStatus::GONE); in DispatchVisibleToGoneState()819 SetFrameNodeStatus(type, FrameNodeStatus::VISIBLE); in DispatchGoneToVisibleState()965 extensionMenuStatus_ = FrameNodeStatus::VISIBLE; in MoreAnimation()1254 extensionMenuStatus_ = FrameNodeStatus::GONE; in CreatExtensionMenu()1412 menuOnlyStatus_ = FrameNodeStatus::VISIBLE; in InitSelectMenuStatus()1415 menuOnlyStatus_ = FrameNodeStatus::GONE; in InitSelectMenuStatus()1425 selectMenuStatus_ = FrameNodeStatus::VISIBLE; in InitSelectMenuStatus()1428 selectMenuStatus_ = FrameNodeStatus::GONE; in InitSelectMenuStatus()2163 FrameNodeStatus status = FrameNodeStatus::VISIBLE; in ExecuteOverlayStatus()[all …]
1005 EXPECT_EQ(selectOverlayNode->selectMenuStatus_, FrameNodeStatus::VISIBLE);1007 EXPECT_EQ(selectOverlayNode->extensionMenuStatus_, FrameNodeStatus::VISIBLE);1009 EXPECT_EQ(selectOverlayNode->backButtonStatus_, FrameNodeStatus::VISIBLE);2078 selectOverlayNode->selectMenuStatus_ = FrameNodeStatus::VISIBLETOGONE;2079 selectOverlayNode->extensionMenuStatus_ = FrameNodeStatus::GONETOVISIBLE;2080 selectOverlayNode->backButtonStatus_ = FrameNodeStatus::GONETOVISIBLE;2202 selectOverlayNode->SetFrameNodeStatus(type, FrameNodeStatus::VISIBLE);3497 selectOverlayNode->selectMenuStatus_ = FrameNodeStatus::VISIBLETOGONE;3498 selectOverlayNode->extensionMenuStatus_ = FrameNodeStatus::GONETOVISIBLE;3499 selectOverlayNode->backButtonStatus_ = FrameNodeStatus::GONETOVISIBLE;[all …]