Searched refs:IsAsync (Results 1 – 3 of 3) sorted by relevance
74 int AddService(int appId, Service &service, bool IsAsync);683 int GattServerService::impl::AddService(int appId, Service &service, bool IsAsync) in AddService() argument696 if (IsAsync && server.value()->second.callback_ != nullptr) { in AddService()
168 bool IsAsync() const in IsAsync() function
1439 if (!sceneHolder->IsAsync()) { in CreateMeshFromArrays()