Searched refs:LIGHT_USAGE_POINT_LIGHT_BIT (Results 1 – 5 of 5) sorted by relevance
98 } else if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_POINT_LIGHT_BIT) { in AddLight()
130 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in ExecuteFrame()
1030 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in UpdateLightBuffer()
298 LIGHT_USAGE_POINT_LIGHT_BIT = (1 << 1), enumerator
2065 light.lightUsageFlags |= RenderLight::LightUsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT; in ProcessLight()