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Searched refs:LIGHT_USAGE_POINT_LIGHT_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp98 } else if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_POINT_LIGHT_BIT) { in AddLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp130 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1030 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h298 LIGHT_USAGE_POINT_LIGHT_BIT = (1 << 1), enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2065 light.lightUsageFlags |= RenderLight::LightUsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT; in ProcessLight()