Searched refs:LIGHT_USAGE_SPOT_LIGHT_BIT (Results 1 – 5 of 5) sorted by relevance
96 } else if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_SPOT_LIGHT_BIT) { in AddLight()106 } else if (renderLight.lightUsageFlags & RenderLight::LIGHT_USAGE_SPOT_LIGHT_BIT) { in AddLight()
132 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in ExecuteFrame()
1032 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in UpdateLightBuffer()
300 LIGHT_USAGE_SPOT_LIGHT_BIT = (1 << 2), enumerator
2067 light.lightUsageFlags |= RenderLight::LightUsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT; in ProcessLight()2091 …(RenderLight::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT | RenderLight::LIGHT_USAGE_SPOT_LIGHT_BIT)) == 0) { in ProcessShadowCamera()2128 } else if (light.lightUsageFlags & RenderLight::LIGHT_USAGE_SPOT_LIGHT_BIT) { in ProcessShadowCamera()