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Searched refs:MEMORY_ALIGNMENT (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp32 constexpr size_t MEMORY_ALIGNMENT { 16 }; variable
65 …cator_.allocators.push_back(make_unique<LinearAllocator>(memAllocationByteSize, MEMORY_ALIGNMENT)); in RenderBarrierList()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp44 constexpr size_t MEMORY_ALIGNMENT { 64 }; variable
136 allocator.allocators.push_back(make_unique<LinearAllocator>(byteSize, MEMORY_ALIGNMENT)); in AllocateMatrixMemory()
259 make_unique<LinearAllocator>(fullByteSize, MEMORY_ALIGNMENT)); in Clear()