Searched refs:MarkModified (Results 1 – 6 of 6) sorted by relevance
85 MarkModified(true); in SetSrc()96 MarkModified(true); in SetType()191 MarkModified(true); in AddEntities()354 MarkModified(true); in AddSubCollection()369 MarkModified(true); in AddSubCollectionClone()382 MarkModified(true); in RemoveSubCollection()508 MarkModified(true); in MarkDestroyed()554 MarkModified(modified); in MarkModified()571 MarkModified(true); in Clear()578 MarkModified(true); in CopyContents()[all …]
98 void MarkModified(bool modified) override; in SCENE_BEGIN_NAMESPACE()99 void MarkModified(bool modified, bool recursive) override; in SCENE_BEGIN_NAMESPACE()
228 newCollection.MarkModified(false); in InstantiateCollection()
314 ec_.MarkModified(false, true); in ContinueLoading()
2594 scene_->MarkModified(true, true); in ReindexEntity()
111 virtual void MarkModified(bool modified) = 0; in SCENE_BEGIN_NAMESPACE()112 virtual void MarkModified(bool modified, bool recursive) = 0; in SCENE_BEGIN_NAMESPACE()