Searched refs:NoH (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_brdf_common.h | 49 float dAshikhmin(float roughness, float NoH) in dAshikhmin() argument 52 const float cos2h = NoH * NoH; in dAshikhmin() 64 float dCharlie(float roughness, float NoH) in dCharlie() argument 67 const float cos2h = NoH * NoH; in dCharlie() 108 float dGGX(float alpha2, float NoH) in dGGX() argument 110 const float f = (NoH * alpha2 - NoH) * NoH + 1.0; in dGGX() 118 vec3 d = vec3(ab * ToH, at * BoH, a2 * NoH); in dGGXAnisotropic() 154 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdf() 164 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdfClearcoat() 165 float G = vKelemen(NoH); in microfacedSpecularBrdfClearcoat() [all …]
|
H A D | 3d_dm_lighting_common.h | 275 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local 279 const float D = dGGX(sd.alpha2, NoH); in CalculateLight() 297 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local 302 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight() 324 const float D = dGGX(sd.alpha2, NoH); in CalculateLight() 526 const float NoH = dot(sd.N, H); in CalculateLight() local 531 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight() 559 const float D = dGGXAnisotropic(at, ab, NoH, ToH, BoH, asv.anisotropy); in CalculateLight() 670 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local 674 const float D = dGGX(sd.alpha2, NoH); in CalculateLight()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 34 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLightInplace() local 39 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLightInplace() 61 const float D = dGGX(sd.alpha2, NoH); in CalculateLightInplace()
|
/ohos5.0/foundation/multimedia/av_codec/test/unittest/resources/video_res/test_cbr/720_1M/ |
H A D | video_0.ts | 4232 … Ko��*��R�O�G9y����w���l�@?*Bs��#z+=\VƆ���LW���;��m��R�~��NoH+���"�'�@�"�,��7 �3…
|