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Searched refs:NoH (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h49 float dAshikhmin(float roughness, float NoH) in dAshikhmin() argument
52 const float cos2h = NoH * NoH; in dAshikhmin()
64 float dCharlie(float roughness, float NoH) in dCharlie() argument
67 const float cos2h = NoH * NoH; in dCharlie()
108 float dGGX(float alpha2, float NoH) in dGGX() argument
110 const float f = (NoH * alpha2 - NoH) * NoH + 1.0; in dGGX()
118 vec3 d = vec3(ab * ToH, at * BoH, a2 * NoH); in dGGXAnisotropic()
154 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdf()
164 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdfClearcoat()
165 float G = vKelemen(NoH); in microfacedSpecularBrdfClearcoat()
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H A D3d_dm_lighting_common.h275 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
279 const float D = dGGX(sd.alpha2, NoH); in CalculateLight()
297 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
302 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()
324 const float D = dGGX(sd.alpha2, NoH); in CalculateLight()
526 const float NoH = dot(sd.N, H); in CalculateLight() local
531 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()
559 const float D = dGGXAnisotropic(at, ab, NoH, ToH, BoH, asv.anisotropy); in CalculateLight()
670 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
674 const float D = dGGX(sd.alpha2, NoH); in CalculateLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h34 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLightInplace() local
39 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLightInplace()
61 const float D = dGGX(sd.alpha2, NoH); in CalculateLightInplace()
/ohos5.0/foundation/multimedia/av_codec/test/unittest/resources/video_res/test_cbr/720_1M/
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