Searched refs:Norm (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 262 struct Norm { struct 360 { 1, 1, BASE_FORMAT_R8_UNORM, true, false, From<Norm<uint8_t>>, To<Norm<uint8_t>> }, 361 { 1, 1, BASE_FORMAT_R8_SNORM, true, true, From<Norm<int8_t>>, To<Norm<int8_t>> }, 364 { 3, 1, BASE_FORMAT_R8G8B8_SNORM, true, false, From<Norm<int8_t>>, To<Norm<int8_t>> }, 366 { 4, 1, BASE_FORMAT_R8G8B8A8_UNORM, true, false, From<Norm<uint8_t>>, To<Norm<uint8_t>> }, 367 { 4, 1, BASE_FORMAT_R8G8B8A8_SNORM, true, false, From<Norm<int8_t>>, To<Norm<int8_t>> }, 372 { 2, 2, BASE_FORMAT_R16G16_UNORM, true, false, From<Norm<uint16_t>>, To<Norm<uint16_t>> }, 380 { 4, 2, BASE_FORMAT_R16G16B16A16_UNORM, true, true, From<Norm<uint16_t>>, To<Norm<uint16_t>> }, 381 { 4, 2, BASE_FORMAT_R16G16B16A16_SNORM, true, true, From<Norm<int16_t>>, To<Norm<int16_t>> }, 757 Convert<Norm<int16_t>, Float<float>, RGB>( in Fill() [all …]
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