Searched refs:PLAYER_SERVER_ENABLE_SINGLE_LOOPING (Results 1 – 3 of 3) sorted by relevance
28 PLAYER_SERVER_ENABLE_SINGLE_LOOPING, enumerator
114 case PLAYER_SERVER_ENABLE_SINGLE_LOOPING: { in Callback()394 para.funcId = PLAYER_SERVER_ENABLE_SINGLE_LOOPING; in SetLoop()396 … uint32_t ret = proxy_->Invoke(proxy_, PLAYER_SERVER_ENABLE_SINGLE_LOOPING, &io, ¶, Callback); in SetLoop()
74 case PLAYER_SERVER_ENABLE_SINGLE_LOOPING: in PlayerServerRequestHandle()