Searched refs:RayTriangleCastResult (Results 1 – 3 of 3) sorted by relevance
71 struct RayTriangleCastResult { struct160 virtual BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,198 …virtual BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS…
50 BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,57 …BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity…
466 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, in RayCast()469 vector<RayTriangleCastResult> result; in RayCast()482 …result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) … in RayCast()530 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, in RayCastFromCamera()537 return vector<RayTriangleCastResult>(); in RayCastFromCamera()550 return BASE_NS::vector<RayTriangleCastResult>(); in RayCastFromCamera()