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Searched refs:ResumeAnimation (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Danimation_utils.h64 static void ResumeAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/marquee/
H A Dmarquee_pattern.cpp95 AnimationUtils::ResumeAnimation(animation_); in OnWindowShow()
410 AnimationUtils::ResumeAnimation(animation_); in OnVisibleChange()
448 AnimationUtils::ResumeAnimation(animation_); in ChangeAnimationPlayStatus()
/ohos5.0/foundation/arkui/ace_engine/test/mock/core/render/
H A Dmock_animation_utils.cpp170 void AnimationUtils::ResumeAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation) in ResumeAnimation() function in OHOS::Ace::AnimationUtils
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dtext_content_modifier.h64 void ResumeAnimation();
H A Dtext_content_modifier.cpp934 void TextContentModifier::ResumeAnimation() in ResumeAnimation() function in OHOS::Ace::NG::TextContentModifier
940 AnimationUtils::ResumeAnimation(raceAnimation_); in ResumeAnimation()
H A Dtext_pattern.cpp101 contentMod_->ResumeAnimation(); in OnWindowShow()
4157 pattern->contentMod_->ResumeAnimation(); in ProcessMarqueeVisibleAreaCallback()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_animation_utils.cpp208 void AnimationUtils::ResumeAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation) in ResumeAnimation() function in OHOS::Ace::AnimationUtils
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/text/
H A Dtext_test_ng.cpp2674 textContentModifier.ResumeAnimation();
2675 textContentModifier.ResumeAnimation();
H A Dtext_testfive_ng.cpp2685 textContentModifier->ResumeAnimation();
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/
H A Dswiper_pattern.cpp2693 AnimationUtils::ResumeAnimation(springAnimation_); in HandleTouchUp()
2698 AnimationUtils::ResumeAnimation(fadeAnimation_); in HandleTouchUp()