Searched refs:STROKE_STYLE (Results 1 – 8 of 8) sorted by relevance
386 if (static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE) { in DrawRect()429 if (static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE) { in SetDrawLinePath()430 DrawRectSetCmd(startPoint, height, width, paint, Paint::PaintStyle::STROKE_STYLE); in SetDrawLinePath()465 if (paintStyle == Paint::PaintStyle::STROKE_STYLE) { in DrawRectSetCmd()531 if (static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE) { in DrawCircle()584 if (static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE) { in DrawSector()593 innerPaint.SetStyle(Paint::PaintStyle::STROKE_STYLE); in DrawSector()605 if (static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE) { in DrawArc()1155 uint8_t enableStroke = static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE; in DoFillRect()1195 uint8_t enableStroke = static_cast<uint8_t>(paint.GetStyle()) & Paint::PaintStyle::STROKE_STYLE; in DoDrawCircle()
143 … if (paint.GetStyle() == Paint::STROKE_STYLE || paint.GetStyle() == Paint::STROKE_FILL_STYLE) { in RenderBlendSolid()
71 if (paint.GetStyle() == Paint::STROKE_STYLE || paint.GetStyle() == Paint::FILL_STYLE || in DoRender()
121 STROKE_STYLE = 1, enumerator
113 SetStyle(Paint::STROKE_STYLE); in SetStrokeStyle()
698 if (paint.GetStyle() == Paint::STROKE_STYLE || in IsSoild()
238 paint.SetStyle(Paint::PaintStyle::STROKE_STYLE); in UIKitCanvasTestDrawRect002()287 paint.SetStyle(Paint::PaintStyle::STROKE_STYLE); in UIKitCanvasTestDrawCircle002()322 paint.SetStyle(Paint::PaintStyle::STROKE_STYLE); in UIKitCanvasTestDrawArc001()
1218 component->paint_.SetStyle(component->paint_.STROKE_STYLE); in StrokeRect()