Searched refs:SceneImpl (Results 1 – 1 of 1) sorted by relevance
67 class SceneImpl final : public META_NS::ObjectContainerFwd<SceneImpl, SCENE_NS::ClassId::Scene, SCE… class239 if (auto self = static_pointer_cast<SceneImpl>(weak.lock())) { in Build()254 static_cast<SceneImpl*>(self)->OnSceneLoaded(status); in Build()783 static_cast<SceneImpl*>(self)->DetachScene(); in onSceneInitialized()1493 ~SceneImpl() override in ~SceneImpl()1763 BASE_NS::vector<BASE_NS::weak_ptr<META_NS::IAnimation>> SceneImpl::GetAnimations() const in GetAnimations()1767 BASE_NS::vector<BASE_NS::weak_ptr<META_NS::IAnimation>> SceneImpl::GetRunning() const in GetRunning()1771 bool SceneImpl::AddAnimation(const BASE_NS::shared_ptr<META_NS::IAnimation>& animation) in AddAnimation()1779 void SceneImpl::Clear() in Clear()1792 META_NS::GetObjectRegistry().RegisterObjectType<SceneImpl>(); in SCENE_BEGIN_NAMESPACE()[all …]