Searched refs:TANGENTS_BIT (Results 1 – 5 of 5) sorted by relevance
45 TANGENTS_BIT = (1 << 0), enumerator
42 DECL_ENUM(MeshComponent::Submesh::FlagBits, TANGENTS_BIT, "Tangents")
583 if (submesh.flags & MeshComponent::Submesh::FlagBits::TANGENTS_BIT) { in FillSubmeshBuffers()1178 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::TANGENTS_BIT; in SetVertexData()1711 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::TANGENTS_BIT; in GenerateMissingAttributes()
634 if (flags & MeshComponent::Submesh::FlagBits::TANGENTS_BIT) { in RenderSubmeshFlagsFromMeshFlags()
2867 if (submeshes[subMesh].flags & MeshComponent::Submesh::TANGENTS_BIT) { in StartPhase()