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Searched refs:TANGENTS_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmesh_component.h45 TANGENTS_BIT = (1 << 0), enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmesh_component_manager.cpp42 DECL_ENUM(MeshComponent::Submesh::FlagBits, TANGENTS_BIT, "Tangents")
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp583 if (submesh.flags & MeshComponent::Submesh::FlagBits::TANGENTS_BIT) { in FillSubmeshBuffers()
1178 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::TANGENTS_BIT; in SetVertexData()
1711 submeshDesc.flags |= MeshComponent::Submesh::FlagBits::TANGENTS_BIT; in GenerateMissingAttributes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp634 if (flags & MeshComponent::Submesh::FlagBits::TANGENTS_BIT) { in RenderSubmeshFlagsFromMeshFlags()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2867 if (submeshes[subMesh].flags & MeshComponent::Submesh::TANGENTS_BIT) { in StartPhase()