Searched refs:UpdateCachedNodePath (Results 1 – 3 of 3) sorted by relevance
272 virtual void UpdateCachedNodePath(const SCENE_NS::INode::Ptr& node) = 0;
512 scene->UpdateCachedNodePath(GetSelf<SCENE_NS::INode>()); in UpdateChildrenPath()645 interface_cast<SCENE_NS::IScene>(scene)->UpdateCachedNodePath(GetSelf<SCENE_NS::INode>()); in CompleteInitialization()851 iscene->UpdateCachedNodePath(GetSelf<SCENE_NS::INode>()); in SetPath()
1205 void UpdateCachedNodePath(const SCENE_NS::INode::Ptr& node) override in UpdateCachedNodePath() function in __anon3577c0ce0110::SceneImpl