Searched refs:additionalAngle (Results 1 – 1 of 1) sorted by relevance
379 float additionalAngle = CalcRingProgressAdditionalAngle(); in StartRingSweepingAnimation() local380 date += additionalAngle * 2; in StartRingSweepingAnimation()961 float additionalAngle = CalcRingProgressAdditionalAngle(); in PaintRingProgressOrShadow() local1000 float additionalAngle = CalcRingProgressAdditionalAngle(); in PaintWhole() local1026 ANGLE_180 + additionalAngle, ANGLE_180); in PaintWhole()1051 float additionalAngle = CalcRingProgressAdditionalAngle(); in PaintBeginHalf() local1107 pos.emplace_back(additionalAngle / ANGLE_360); in PaintEndHalf()1313 head += (additionalAngle + rotateAngle); in PaintTrailing()1314 tail += (additionalAngle + rotateAngle); in PaintTrailing()1336 pos, RSTileMode::CLAMP, tail - additionalAngle, head + additionalAngle, nullptr)); in PaintTrailing()[all …]