Searched refs:angularAttenuation (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 399 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local 404 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting() 491 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local 496 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting() 636 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local 641 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting() 759 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local 764 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 153 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLightingInplace() local 158 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLightingInplace()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fullscreen_deferred_shading.frag | 231 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); 236 …const float fullAttenuation = min(1.0, angularAttenuation * angularAttenuation * attenuation * int…
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H A D | core3d_dm_fw.frag | 197 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); 202 …const float fullAttenuation = min(1.0, angularAttenuation * angularAttenuation * attenuation * int…
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