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Searched refs:angularAttenuation (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h399 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
404 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting()
491 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
496 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting()
636 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
641 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting()
759 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
764 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLighting()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h153 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLightingInplace() local
158 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag231 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0);
236 …const float fullAttenuation = min(1.0, angularAttenuation * angularAttenuation * attenuation * int…
H A Dcore3d_dm_fw.frag197 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0);
202 …const float fullAttenuation = min(1.0, angularAttenuation * angularAttenuation * attenuation * int…