Searched refs:animateContext (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/ |
H A D | window_pattern.cpp | 286 auto animateContext = AceType::DynamicCast<RosenRenderContext>(animateNode->GetRenderContext()); in BuildAnimateNode() local 287 CHECK_NULL_RETURN(animateContext, nullptr); in BuildAnimateNode() 288 auto animateRSNode = animateContext->GetRSNode(); in BuildAnimateNode() 296 animateContext->UpdatePosition(OffsetT<Dimension>(basePositionX, basePositionY)); in BuildAnimateNode() 297 … animateContext->SetTranslate(IMAGE_NODE_OFFSET.ConvertToPx(), IMAGE_NODE_OFFSET.ConvertToPx(), 0); in BuildAnimateNode() 304 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in BuildAnimateNode() 307 Rosen::RSNode::Animate(protocol, NODE_ANIMATION_TIMING_CURVE, [animateContext] { in BuildAnimateNode() 308 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, ROTATION_ANGLE, 0.0f)); in BuildAnimateNode()
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