Searched refs:animatorGroup (Results 1 – 2 of 2) sorted by relevance
35 auto animatorGroup = weak.Upgrade(); in AddAnimator() local36 if (animatorGroup) { in AddAnimator()37 animatorGroup->OnAnimatorStop(animator); in AddAnimator()
124 void AddToAnimatorGroup(const RefPtr<RenderNode>& node, RefPtr<AnimatorGroup>& animatorGroup);