Searched refs:appBuffer (Results 1 – 1 of 1) sorted by relevance
101 [&](const auto& appBuffer) { in GetTouchUpExpectedFPS() argument102 return appBuffer.first == ACE_ANIMATOR_NAME; in GetTouchUpExpectedFPS()113 [&surfaceName = surfaceName](const std::pair<std::string, int32_t>& appBuffer) { in GetTouchUpExpectedFPS() argument114 return appBuffer.first == surfaceName; in GetTouchUpExpectedFPS()