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Searched refs:baseHandleIter (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp533 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() local
534 baseHandleIter != nameToClientHandle_.cend()) { in Create()
535 if (RenderHandleUtil::IsValid(baseHandleIter->second)) { in Create()
536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()
620 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() local
621 baseHandleIter != nameToClientHandle_.cend()) { in Create()
622 if (RenderHandleUtil::IsValid(baseHandleIter->second)) { in Create()
623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()