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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h241 const vec3 bitangent = cross(polygonNormal, tangent.xyz) * tangentW.w; in CalcTbnMatrix() local
242 return mat3(tangent.xyz, bitangent.xyz, polygonNormal); in CalcTbnMatrix()