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Searched refs:ccNoH (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h48 const float ccNoH = clamp(dot(ccsv.ccNormal, H), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLightInplace() local
53 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLightInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h311 const float ccNoH = clamp(dot(ccsv.ccNormal, H), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local
316 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight()
540 const float ccNoH = clamp(dot(ccsv.ccNormal, H), 0.0, 1.0); in CalculateLight() local
543 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight()
544 const float ccG = vKelemen(ccNoH); in CalculateLight()