Searched refs:ccNoH (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 48 const float ccNoH = clamp(dot(ccsv.ccNormal, H), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLightInplace() local 53 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLightInplace()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 311 const float ccNoH = clamp(dot(ccsv.ccNormal, H), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local 316 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight() 540 const float ccNoH = clamp(dot(ccsv.ccNormal, H), 0.0, 1.0); in CalculateLight() local 543 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight() 544 const float ccG = vKelemen(ccNoH); in CalculateLight()
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