Searched refs:ccNoL (Results 1 – 2 of 2) sorted by relevance
47 const float ccNoL = clamp(dot(ccsv.ccNormal, L), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLightInplace() local59 calculatedColor += vec3(ccSpec * ccNoL); in CalculateLightInplace()
310 const float ccNoL = clamp(dot(ccsv.ccNormal, L), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local322 calculatedColor += vec3(ccSpec * ccNoL); in CalculateLight()539 const float ccNoL = clamp(dot(ccsv.ccNormal, L), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local549 calculatedColor += vec3(ccSpec * ccNoL); in CalculateLight()