Searched refs:compZ (Results 1 – 1 of 1) sorted by relevance
41 const float compZ = compareDepth + dot(uvOffset, receiverPlaneDepthBias); in GetPcfSample() local43 const float compZ = compareDepth; in GetPcfSample() local45 return texture(shadow, vec3(baseUv + uvOffset, compZ)).x; in GetPcfSample()