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Searched refs:dCharlie (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h64 float dCharlie(float roughness, float NoH) in dCharlie() function
H A D3d_dm_lighting_common.h302 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()
531 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h39 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLightInplace()