Searched refs:destory (Results 1 – 5 of 5) sorted by relevance
117 DestoryT destory = (DestoryT)dlsym(handle, "ColorSpaceConverterDestroy"); in ColorSpaceConverterDestory() local118 if (!destory) { in ColorSpaceConverterDestory()121 return destory(instanceId); in ColorSpaceConverterDestory()412 DestoryT destory = (DestoryT)dlsym(handle, "DetailEnhancerDestroy"); in DetailEnhancerDestory() local413 if (!destory) { in DetailEnhancerDestory()416 return destory(instanceId); in DetailEnhancerDestory()
188 printf("destory event failed .\n");
198 printf("destory event failed .\n");
64 * @return Returns <b>0</b> if the destory is successful.