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Searched refs:diagCoeff (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h128 const float diagCoeff = (1.0f / 32.0f); in bloomDownscaleWeighted() local
138 vec3 color = colSample * diagCoeff * weight; in bloomDownscaleWeighted()
148 color += colSample * diagCoeff * weight; in bloomDownscaleWeighted()
170 color += colSample * diagCoeff * weight; in bloomDownscaleWeighted()
180 color += colSample * diagCoeff * weight; in bloomDownscaleWeighted()
258 const float diagCoeff = (1.0f / 32.0f); in bloomDownscale() local
264 … vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; in bloomDownscale()
266 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y - ts.y), 0).xyz * diagCoeff; in bloomDownscale()
272 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y + ts.y), 0).xyz * diagCoeff; in bloomDownscale()
274 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y + ts.y), 0).xyz * diagCoeff; in bloomDownscale()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h246 const float diagCoeff = (1.0f / 32.0f); in SoftDownscaleRGB() local
252 … vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; in SoftDownscaleRGB()
254 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y - ts.y), 0).xyz * diagCoeff; in SoftDownscaleRGB()
260 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y + ts.y), 0).xyz * diagCoeff; in SoftDownscaleRGB()
262 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y + ts.y), 0).xyz * diagCoeff; in SoftDownscaleRGB()
368 const float diagCoeff = (1.0f / 32.0f); // 32.0: param in SoftDownscaleRGBLayer() local
374 …tureLod(sampler2DArray(tex, sampl), vec3(uv.x - ts.x, uv.y - ts.y, dirLayer.z), 0).xyz * diagCoeff; in SoftDownscaleRGBLayer()
376 …tureLod(sampler2DArray(tex, sampl), vec3(uv.x + ts.x, uv.y - ts.y, dirLayer.z), 0).xyz * diagCoeff; in SoftDownscaleRGBLayer()
382 …tureLod(sampler2DArray(tex, sampl), vec3(uv.x - ts.x, uv.y + ts.y, dirLayer.z), 0).xyz * diagCoeff; in SoftDownscaleRGBLayer()
384 …tureLod(sampler2DArray(tex, sampl), vec3(uv.x + ts.x, uv.y + ts.y, dirLayer.z), 0).xyz * diagCoeff; in SoftDownscaleRGBLayer()