Searched refs:displayNodeDrawable (Results 1 – 4 of 4) sorted by relevance
426 auto displayNodeDrawable = std::make_shared<RSDisplayRenderNodeDrawable>(std::move(node)); variable427 bool res = instance.WaitUntilDisplayNodeBufferReleased(*displayNodeDrawable);430 displayNodeDrawable->surfaceHandler_ = std::make_shared<RSSurfaceHandler>(0);431 displayNodeDrawable->surfaceHandler_->consumer_ = IConsumerSurface::Create();432 res = instance.WaitUntilDisplayNodeBufferReleased(*displayNodeDrawable);
90 DrawableV2::RSDisplayRenderNodeDrawable displayNodeDrawable(topNode);91 …auto displayNodeDrawableParam = std::make_unique<RSDisplayRenderParams>(displayNodeDrawable.nodeId…99 displayNodeDrawable.renderParams_ = std::move(displayNodeDrawableParam);100 RSUniRenderUtil::MergeDirtyHistoryInVirtual(displayNodeDrawable, 0);101 ASSERT_NE(displayNodeDrawable.renderParams_, nullptr);114 DrawableV2::RSDisplayRenderNodeDrawable displayNodeDrawable(topNode);115 …auto displayNodeDrawableParam = std::make_unique<RSDisplayRenderParams>(displayNodeDrawable.nodeId…122 displayNodeDrawable.renderParams_ = std::move(displayNodeDrawableParam);123 RSUniRenderUtil::MergeDirtyHistoryInVirtual(displayNodeDrawable, 0);124 ASSERT_NE(displayNodeDrawable.renderParams_, nullptr);
491 DrawableV2::RSDisplayRenderNodeDrawable& displayNodeDrawable) in WaitUntilDisplayNodeBufferReleased() argument495 if (!displayNodeDrawable.IsSurfaceCreated()) { in WaitUntilDisplayNodeBufferReleased()498 auto consumer = displayNodeDrawable.GetRSSurfaceHandlerOnDraw()->GetConsumer(); in WaitUntilDisplayNodeBufferReleased()
68 …l WaitUntilDisplayNodeBufferReleased(DrawableV2::RSDisplayRenderNodeDrawable& displayNodeDrawable);