Searched refs:evaluatedLightBleedingVal (Results 1 – 1 of 1) sorted by relevance
239 const float evaluatedLightBleedingVal = 0.2; in CalcVsmShadow() local240 light = ReduceLightBleedingVsm(light, evaluatedLightBleedingVal); in CalcVsmShadow()264 const float evaluatedLightBleedingVal = 0.2; in CalcVsmShadowSimpleSample() local265 light = ReduceLightBleedingVsm(light, evaluatedLightBleedingVal); in CalcVsmShadowSimpleSample()