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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h239 const float evaluatedLightBleedingVal = 0.2; in CalcVsmShadow() local
240 light = ReduceLightBleedingVsm(light, evaluatedLightBleedingVal); in CalcVsmShadow()
264 const float evaluatedLightBleedingVal = 0.2; in CalcVsmShadowSimpleSample() local
265 light = ReduceLightBleedingVsm(light, evaluatedLightBleedingVal); in CalcVsmShadowSimpleSample()