Searched refs:focusedSceneSession (Results 1 – 2 of 2) sorted by relevance
228 auto focusedSceneSession = SceneSessionManager::GetInstance().GetSceneSession(focusedSessionId); in DispatchKeyEventCallback() local229 if (focusedSceneSession == nullptr) { in DispatchKeyEventCallback()241 focusedSceneSession->SendKeyEventToUI(keyEvent); in DispatchKeyEventCallback()262 auto focusedSceneSession = SceneSessionManager::GetInstance().GetSceneSession(focusedSessionId); in OnInputEvent() local263 if (focusedSceneSession == nullptr) { in OnInputEvent()268 auto isSystem = focusedSceneSession->GetSessionInfo().isSystem_; in OnInputEvent()274 WSError ret = focusedSceneSession->TransferKeyEvent(keyEvent); in OnInputEvent()275 …if ((ret != WSError::WS_OK || static_cast<int32_t>(getprocpid()) != focusedSceneSession->GetCallin… in OnInputEvent()281 bool isConsumed = focusedSceneSession->SendKeyEventToUI(keyEvent, true); in OnInputEvent()309 focusedSceneSession->SendKeyEventToUI(keyEvent); in OnInputEvent()
368 auto focusedSceneSession = SceneSessionManager::GetInstance().GetSceneSession(focusedSessionId); in UpdateFocusedSessionId() local369 if (focusedSceneSession == nullptr) { in UpdateFocusedSessionId()373 if (auto modalUIExtensionEventInfo = focusedSceneSession->GetLastModalUIExtensionEventInfo()) { in UpdateFocusedSessionId()