Searched refs:isInjectThreadRunning_ (Results 1 – 2 of 2) sorted by relevance
39 isInjectThreadRunning_(false), virtualTouchScreenFd_(UN_INIT_FD_VALUE) in DistributedInputNodeManager()50 isInjectThreadRunning_.store(false); in ~DistributedInputNodeManager()465 isInjectThreadRunning_.store(true); in StartInjectThread()475 isInjectThreadRunning_.store(false); in StopInjectThread()497 while (isInjectThreadRunning_.load()) { in InjectEvent()502 [this]() { return !isInjectThreadRunning_.load() || !injectQueue_.empty(); }); in InjectEvent()
121 std::atomic<bool> isInjectThreadRunning_; variable