Searched refs:isNeedPath (Results 1 – 3 of 3) sorted by relevance
105 void RSRenderPathAnimation::SetIsNeedPath(const bool isNeedPath) in SetIsNeedPath() argument107 isNeedPath_ = isNeedPath; in SetIsNeedPath()163 bool isNeedPath = true; in ParseParam() local166 …parcel.ReadInt32(rotationMode) && parcel.ReadBool(isNeedPath) && parcel.ReadBool(needAddOrigin_)))… in ParseParam()185 SetIsNeedPath(isNeedPath); in ParseParam()
212 bool isNeedPath = true; in HWTEST_F() local213 rsRenderPathAnimation.SetIsNeedPath(isNeedPath); in HWTEST_F()214 ASSERT_NE(isNeedPath, false); in HWTEST_F()
56 void SetIsNeedPath(const bool isNeedPath);