Home
last modified time | relevance | path

Searched refs:lineIntegral (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h38 const float lineIntegral = (1.0f - exp2(-falloff)) / falloff; in CalculateLineIntegral() local
41 …return layer.density * exp2(-exponent) * (abs(falloff) > epsilon ? lineIntegral : lineIntegralTayl… in CalculateLineIntegral()