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Searched refs:materialDiffuseBRDF (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h286 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight()
292 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() argument
331 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight()
339 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local
403 color += CalculateLight(currLightIdx, materialDiffuseBRDF, L, NoL, sd, materialFlags) * in CalculateLighting()
431 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local
520 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() argument
566 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight()
575 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local
679 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace() argument
68 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLightInplace()
84 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLightingInplace() local
114 …color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * shadowC… in CalculateLightingInplace()
157 … color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * in CalculateLightingInplace()
181 …color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * attenua… in CalculateLightingInplace()