Searched refs:materialDiffuseBRDF (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 286 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight() 292 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() argument 331 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight() 339 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 403 color += CalculateLight(currLightIdx, materialDiffuseBRDF, L, NoL, sd, materialFlags) * in CalculateLighting() 431 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 520 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() argument 566 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight() 575 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 679 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLight() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace() argument 68 const vec3 diffuseContrib = (1.0 - F.xyz) * materialDiffuseBRDF; in CalculateLightInplace() 84 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLightingInplace() local 114 …color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * shadowC… in CalculateLightingInplace() 157 … color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * in CalculateLightingInplace() 181 …color += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * attenua… in CalculateLightingInplace()
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