Searched refs:meshBaseYUVDMA_ (Results 1 – 2 of 2) sorted by relevance
47 RenderMesh *meshBaseYUVDMA_ = nullptr; variable88 if (meshBaseYUVDMA_) { in ~RenderParam()89 delete meshBaseYUVDMA_; in ~RenderParam() local90 meshBaseYUVDMA_ = nullptr; in ~RenderParam()
94 param->meshBaseYUVDMA_ = CreateMeshMT(param, false, param->shaderBaseYUVDMA2RGB2D_); in InitDefaultMeshMT()251 mesh = param_->meshBaseYUVDMA_; in DrawImageToFBO()