Searched refs:modelAdapter_ (Results 1 – 7 of 7) sorted by relevance
133 modelPattern->modelAdapter_->sceneAdapter_.reset();216 modelPattern->modelAdapter_->Deinit();219 modelPattern->modelAdapter_->DrawFrame();222 modelPattern->modelAdapter_->CreateTextureLayer();223 modelPattern->modelAdapter_->CreateWidgetAdapter();230 modelPattern->modelAdapter_->sceneAdapter_.reset();317 modelPattern->modelAdapter_->OnPaintFinish();326 modelPattern->modelAdapter_->textureLayer_.reset();344 EXPECT_NE(modelPattern->modelAdapter_, nullptr);369 modelPattern->modelAdapter_->needsRepaint_ = true;[all …]
28 modelAdapter_->OnRebuildFrame(context); in OnRebuildFrame()33 modelAdapter_ = MakeRefPtr<ModelAdapterWrapper>(key_, context); in ModelPattern()77 CHECK_NULL_RETURN(modelAdapter_, false); in OnDirtyLayoutWrapperSwap()101 modelAdapter_->OnDirtyLayoutWrapperSwap(windowChangeInfo); in OnDirtyLayoutWrapperSwap()111 CHECK_NULL_VOID(modelAdapter_); in OnAttachToFrameNode()127 modelAdapter_->OnAttachToFrameNode(host->GetRenderContext()); in OnAttachToFrameNode()145 CHECK_NULL_VOID(modelAdapter_); in HandleTouchEvent()155 CHECK_NULL_RETURN(modelAdapter_, false); in NeedsRepaint()156 return modelAdapter_->NeedsRepaint(); in NeedsRepaint()294 CHECK_NULL_VOID(modelAdapter_); in ~ModelPattern()[all …]
21 ModelPaintMethod::ModelPaintMethod(const WeakPtr<ModelAdapterWrapper>& adapter) : modelAdapter_(ada… in ModelPaintMethod()26 auto adapter = modelAdapter_.Upgrade(); in GetContentDrawFunction()39 auto adapter = modelAdapter_.Upgrade(); in OnPaintFinish()46 auto adapter = modelAdapter_.Upgrade(); in PerformPaint()
47 return MakeRefPtr<ModelPaintMethod>(WeakClaim(RawPtr(modelAdapter_))); in CreateNodePaintMethod()57 return MakeRefPtr<ModelLayoutAlgorithm>(WeakClaim(RawPtr(modelAdapter_))); in CreateLayoutAlgorithm()85 RefPtr<ModelAdapterWrapper> modelAdapter_; variable
36 WeakPtr<ModelAdapterWrapper> modelAdapter_;
43 WeakPtr<ModelAdapterWrapper> modelAdapter_; variable
22 …ithm::ModelLayoutAlgorithm(const WeakPtr<ModelAdapterWrapper>& adapter) : modelAdapter_(adapter) {} in ModelLayoutAlgorithm()