Searched refs:moments (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 231 const vec2 moments = texture(shadow, shadowCoord.xy).xy; in CalcVsmShadow() local 232 if (shadowCoord.z > moments.x) { in CalcVsmShadow() 233 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadow() 237 const float d = shadowCoord.z - moments.x; in CalcVsmShadow() 256 const vec2 moments = texture(shadow, shadowCoord.xy).xy; in CalcVsmShadowSimpleSample() local 257 if (shadowCoord.z > moments.x) { in CalcVsmShadowSimpleSample() 258 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadowSimpleSample() 262 const float d = shadowCoord.z - moments.x; in CalcVsmShadowSimpleSample()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_depth_vsm.frag | 27 // adjust moments
|
/ohos5.0/docs/zh-cn/application-dev/ui/ |
H A D | ui-js-building-ui-layout-text.md | 44 …nt of movement and stillness, softness and rigidity, force and beauty, condensing moving moments.',
|
/ohos5.0/docs/en/application-dev/ui/ |
H A D | ui-js-building-ui-layout-text.md | 44 …nt of movement and stillness, softness and rigidity, force and beauty, condensing moving moments.',
|
/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.6.5/ |
H A D | changelogs-multimedia.md | 170 …sing the subscription APIs, you no longer need to manage data processing moments, avoiding the und…
|