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Searched refs:moments (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h231 const vec2 moments = texture(shadow, shadowCoord.xy).xy; in CalcVsmShadow() local
232 if (shadowCoord.z > moments.x) { in CalcVsmShadow()
233 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadow()
237 const float d = shadowCoord.z - moments.x; in CalcVsmShadow()
256 const vec2 moments = texture(shadow, shadowCoord.xy).xy; in CalcVsmShadowSimpleSample() local
257 if (shadowCoord.z > moments.x) { in CalcVsmShadowSimpleSample()
258 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadowSimpleSample()
262 const float d = shadowCoord.z - moments.x; in CalcVsmShadowSimpleSample()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_depth_vsm.frag27 // adjust moments
/ohos5.0/docs/zh-cn/application-dev/ui/
H A Dui-js-building-ui-layout-text.md44 …nt of movement and stillness, softness and rigidity, force and beauty, condensing moving moments.',
/ohos5.0/docs/en/application-dev/ui/
H A Dui-js-building-ui-layout-text.md44 …nt of movement and stillness, softness and rigidity, force and beauty, condensing moving moments.',
/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.6.5/
H A Dchangelogs-multimedia.md170 …sing the subscription APIs, you no longer need to manage data processing moments, avoiding the und…