Searched refs:overshoot (Results 1 – 6 of 6) sorted by relevance
275 int32_t overshoot = frameRateOvershootMdf_ + (incomingFrmRate - targetFrameRate_); in ReduceFrameRateByUniformStrategy() local276 if (overshoot < 0) { in ReduceFrameRateByUniformStrategy()277 overshoot = 0; in ReduceFrameRateByUniformStrategy()280 if (overshoot && DOUBLE_MULTIPLE * overshoot < incomingFrmRate) { in ReduceFrameRateByUniformStrategy()289 const int32_t dropVar = incomingFrmRate / overshoot; in ReduceFrameRateByUniformStrategy()292 frameRateOvershootMdf_ = -(incomingFrmRate % overshoot) / OVERSHOOT_MODIFY_COEFFICIENT; in ReduceFrameRateByUniformStrategy()303 const int32_t dropVar = overshoot / targetFrameRate_; in ReduceFrameRateByUniformStrategy()308 frameRateOvershootMdf_ = overshoot % targetFrameRate_; in ReduceFrameRateByUniformStrategy()
22 void EasingEquation::SetBackOvershoot(double overshoot) in SetBackOvershoot() argument24 if ((overshoot >= OVERSHOOT_MIN) && (overshoot <= OVERSHOOT_MAX)) { in SetBackOvershoot()25 overshoot_ = overshoot; in SetBackOvershoot()
256 static double overshoot = 1.7; in OnClick() local258 overshoot += 1; in OnClick()259 EasingEquation::SetBackOvershoot(overshoot); in OnClick()
73 static void SetBackOvershoot(double overshoot);
39 | semiSpaceStepOvershootSize| 2 MB | Maximum overshoot size of Semi Space.|56 | oldSpaceOvershootSize | 4 MB/8 MB/8 MB | Maximum overshoot size of Old Space.|
1273 …velocity when the user lifts their finger off the screen, animation may overshoot and slide past t…