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Searched refs:overshoot (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/distributedhardware/distributed_camera/services/data_process/src/pipeline_node/fpscontroller/
H A Dfps_controller_process.cpp275 int32_t overshoot = frameRateOvershootMdf_ + (incomingFrmRate - targetFrameRate_); in ReduceFrameRateByUniformStrategy() local
276 if (overshoot < 0) { in ReduceFrameRateByUniformStrategy()
277 overshoot = 0; in ReduceFrameRateByUniformStrategy()
280 if (overshoot && DOUBLE_MULTIPLE * overshoot < incomingFrmRate) { in ReduceFrameRateByUniformStrategy()
289 const int32_t dropVar = incomingFrmRate / overshoot; in ReduceFrameRateByUniformStrategy()
292 frameRateOvershootMdf_ = -(incomingFrmRate % overshoot) / OVERSHOOT_MODIFY_COEFFICIENT; in ReduceFrameRateByUniformStrategy()
303 const int32_t dropVar = overshoot / targetFrameRate_; in ReduceFrameRateByUniformStrategy()
308 frameRateOvershootMdf_ = overshoot % targetFrameRate_; in ReduceFrameRateByUniformStrategy()
/ohos5.0/foundation/arkui/ui_lite/frameworks/animator/
H A Deasing_equation.cpp22 void EasingEquation::SetBackOvershoot(double overshoot) in SetBackOvershoot() argument
24 if ((overshoot >= OVERSHOOT_MIN) && (overshoot <= OVERSHOOT_MAX)) { in SetBackOvershoot()
25 overshoot_ = overshoot; in SetBackOvershoot()
/ohos5.0/foundation/arkui/ui_lite/test/uitest/test_animator/
H A Dui_test_animator.cpp256 static double overshoot = 1.7; in OnClick() local
258 overshoot += 1; in OnClick()
259 EasingEquation::SetBackOvershoot(overshoot); in OnClick()
/ohos5.0/foundation/arkui/ui_lite/interfaces/kits/animator/
H A Deasing_equation.h73 static void SetBackOvershoot(double overshoot);
/ohos5.0/docs/en/application-dev/arkts-utils/
H A Dgc-introduction.md39 | semiSpaceStepOvershootSize| 2 MB | Maximum overshoot size of Semi Space.|
56 | oldSpaceOvershootSize | 4 MB/8 MB/8 MB | Maximum overshoot size of Old Space.|
/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-container-swiper.md1273 …velocity when the user lifts their finger off the screen, animation may overshoot and slide past t…