Searched refs:pastPlayingStatus_ (Results 1 – 6 of 6) sorted by relevance
329 pastPlayingStatus_ = pastPlayingStatus; in SetPastPlayingStatus()334 return pastPlayingStatus_; in GetPastPlayingStatus()355 bool pastPlayingStatus_ = false; variable
673 pastPlayingStatus_ = isPlaying_; in HiddenChange()678 if (!hidden && pastPlayingStatus_) { in HiddenChange()679 isPlaying_ = !pastPlayingStatus_; in HiddenChange()680 pastPlayingStatus_ = false; in HiddenChange()1269 } else if (isMediaPlayerFullStatus_ && pastPlayingStatus_) { in OnPrepared()1271 pastPlayingStatus_ = false; in OnPrepared()1448 if (pastPlayingStatus_ || isPlaying_) { in CreatePlayBtn()1669 if (pastPlayingStatus_) { in OnStartBtnClick()1672 pastPlayingStatus_ = false; in OnStartBtnClick()1699 if (isPlaying_ && !pastPlayingStatus_) { in OnStartBtnClick()[all …]
158 bool pastPlayingStatus_ = false; // Record the player status before dragging the progress bar. variable
996 videoPattern->pastPlayingStatus_ = false;998 videoPattern->pastPlayingStatus_ = true;1000 videoPattern->pastPlayingStatus_ = false;1002 videoPattern->pastPlayingStatus_ = true;1004 EXPECT_FALSE(videoPattern->pastPlayingStatus_);1009 EXPECT_TRUE(videoPattern->pastPlayingStatus_);1080 EXPECT_TRUE(videoPattern->pastPlayingStatus_);1089 EXPECT_TRUE(videoPattern->pastPlayingStatus_);
373 bool pastPlayingStatus_ = false; variable
724 pastPlayingStatus_ = isPlaying_; in HiddenChange()729 if (!hidden && pastPlayingStatus_) { in HiddenChange()730 pastPlayingStatus_ = false; in HiddenChange()