Searched refs:pendingRenderNodeGraphDestructions_ (Results 1 – 2 of 2) sorted by relevance
236 if (!pendingRenderNodeGraphDestructions_.empty()) { in HandlePendingAllocations()238 …std::partition(pendingRenderNodeGraphDestructions_.begin(), pendingRenderNodeGraphDestructions_.en… in HandlePendingAllocations()240 …pendingRenderNodeGraphDestructions_.erase(oldResources, pendingRenderNodeGraphDestructions_.end()); in HandlePendingAllocations()325 pendingRenderNodeGraphDestructions_.push_back(PendingRenderNodeGraphDestruction { in PendingDestroy()
164 BASE_NS::vector<PendingRenderNodeGraphDestruction> pendingRenderNodeGraphDestructions_; variable